manual.sys — captain's field reference
// Flight operations

Captain's Manual

Everything needed to trade, travel, fit a ship, manage a crew, follow missions, and protect a save—without revealing the sector's classified answers.

▸ Start with the basics
01 Getting Started Launch a new captain, understand the interface, save safely, and complete the first trade. Open chapter → 02 Trade and Progression Learn markets, cargo economics, contracts, reputation, and the route from a starter hold to capital equipment. Open chapter → 03 Navigation and Survival Plot routes, manage fuel and time, read hazards, and respond to events in transit. Open chapter → 04 Ships, Modules, and Crew Fit a hull, balance thrust against mass, mine resources, hire specialists, and keep the ship operational. Open chapter → 05 Missions, Factions, and the Codex Follow directives, take contracts, manage faction standing, and uncover the sector without story spoilers. Open chapter → 06 Controls and Saves Reference keyboard and mouse controls, local save slots, import/export, and optional save mirroring. Open chapter →