// Powers

Four Factions

There are no navies in the Starwind Sector — only corporate security and the reputation that keeps deals honest. Standing with each power runs from Hostile through Neutral to Allied, shifting prices, unlocking docking, and gating story missions.

core_worlds_authority

Core Worlds Authority

CWA · the inner systems · order & regulation

The administrative and regulatory body of the inner systems. The Authority controls trade routes, enforces interstellar law, and operates the Interstellar Commerce Exchange from Nexus Core. They value order, punctuality, and compliance. Bribes are accepted but never discussed. Fines are non-negotiable.

Nexus Core Meridian Nullgate
free_captains_council

Free Captains Council

FCC · the free ports · trade without interference

An informal alliance of independent captains who operate the sector's free ports. Founded by Mael Kovac, former smuggler turned station owner, they believe in one principle: trade without interference. Council space is neutral ground. Debts are settled at midnight. No questions asked. No records kept.

Crossgate Reddock Rustport Wayfarer's Rest
halcyon_agri_guild

Halcyon Agri-Guild

the inner belt · food, seed banks & patents

A farming collective that controls 60% of fresh produce, 80% of seed patents, and nearly all of the fertiliser supply. Led by the reclusive Agriarch Soren Halcyon, the Guild jealously guards its seed banks. Respect the rules and find reliable partners; cross them and your docking permits are mysteriously revoked.

Verdant Amberlight Sunspire Harvest
frontier_miners_union

Frontier Miners Union

FMU · the Outer Rim · ore & mutual defense

A loose coalition of independent mining operators founded after the Astraea disaster. The Union negotiates bulk ore prices with the Core, runs the claim registry, and provides mutual defense against claim-jumpers. Rough, pragmatic, and loyal to those who respect the frontier way of life.

Nova Reach Ironhold Frostwell Deep The Crucible
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