// Codex

The Starwind Sector

A 200-light-year sprawl of asteroid belts, rogue planets, agricultural orbital platforms, and gleaming corporate arcologies. Settled during the Second Expansion (2270–2320), it has grown into three regions, each with its own character, economy, and unwritten rules.

"There are no navies, only corporate security and the reputation that keeps deals honest."
The Core Worlds

The seat of power. The Core Worlds Authority runs the Interstellar Commerce Exchange from Nexus Core and polices the inner systems with security drones. Order is absolute; fines are non-negotiable. The wealthy elite consume luxury imports and complain about frontier produce — many have never seen a mining rig.

The Inner Systems

The agricultural belt. The Halcyon Agri-Guild controls 60% of fresh food production, 80% of seed patents, and nearly 100% of the fertiliser supply chain. Four Guild stations form a verdant crescent across the sector's habitable zone, keeping the colonies fed — and the Guild wealthy.

The Outer Rim

Frontier territory. Independent miners, scavengers, and prospectors work the debris fields, ice sheets, and asteroid belts. The Frontier Miners Union runs the claim registry; the Free Captains Council operates the free ports — where no questions are asked and no taxes are collected.

Who Runs the Sector

Eight faces you will meet, trade with, and answer to — from the Core's marble halls to the Rim's rust-streaked docking arms.

Dockmaster Vex
Dockmaster Vex
Free Captains Council · Crossgate
Lean and sharp-featured, with quick dark eyes that appraise you in a single sweep. She runs Crossgate — the traffic-control hub where three trade lanes intersect — with a headset mic and the quiet confidence of someone who has never needed to prove she is in charge. Three hundred captains call Crossgate home port. No taxes, no questions.
Crossgate
Warden Mira Tannen
Warden Mira Tannen
Halcyon Agri-Guild · Amberlight
A calm, straight-backed woman in a practical Guild-issue tunic, with warm brown eyes that miss nothing. She oversees Amberlight — the sector's unofficial starter system — with the quiet authority of someone who has talked down panicked rookies and stared down armed smugglers in the same shift. Known for patience with newcomers and zero tolerance for anyone who preys on them.
Amberlight
Foreman Drummond
Foreman Drummond
Frontier Miners Union · Ironhold
Third-generation miner with a weathered face and one steel-grey cybernetic eye that whirrs faintly when he turns his head. He runs Ironhold — a squat armoured platform on asteroid K-227 that the Union has called "temporary" for twenty years. Drone swarms carve spiralling tunnels while magnetic separators sort ore by purity. Drummond distrusts corporations, and the automated defence grid doesn't distinguish them from pirates.
Ironhold
Director Sela Marchetti
Director Sela Marchetti
Core Worlds Authority · Nexus Core
A poised, immaculate woman who runs the Interstellar Commerce Exchange with a ledger for a heart. Every word measured, every favour invoiced. From a gleaming torus of glass and chrome above the sector's busiest trade lane, she oversees a hundred floors of bureaucracy and the headquarters of seventeen major corporations. Everything runs on time.
Nexus Core

Sector Timeline

A handful of the events that shaped the sector. The codex you build in-game runs far deeper.

Tharsis Gap
2264
Battle of Tharsis Gap. The dreadnought ISS Indomitable is crippled and scuttled. Her hulk drifts for decades across the space lanes before being hollowed out by salvagers and rebuilt as Rustport — a sprawling scrap-metal town welded into a half-kilometre warship carcass. A council of seven salvage captains rules from the old war room.
Nexus Core
2281
Nexus Core completed. The Interstellar Commerce Exchange goes online. Every trade route now flows through Core data-centres. The Authority's seat of power — home to the High Court and the Sector Senate, and the source of every trade license in the sector. Outer Rim captains are useful as partners, unwelcome in the executive lounges.
Astraea Memorial
2287
The Astraea Disaster. A moon collapses under a rogue comet's pull, scattering billions of tonnes of mineral-rich rock across the Outer Rim. 847 miners are lost. Forty-seven prospectors pool their claims at Nova Reach; twelve survive the first winter when a debris-storm shreds the seals. The claim rush begins, and the Frontier Miners Union gets its name.
Wayfarer's Rest
2315
Wayfarer decommissioned. A former military listening post is decommissioned by the Core Worlds Authority. Mael Kovac buys it at auction and converts it into the sector's only true free port — a chaotic bazaar of neon signs and repurposed sensor arrays. One rule, carved above the concourse: NO DEBTS CARRIED OVERNIGHT. Every account settles at midnight station-time.
Nullgate
2332
Nullgate commissioned. Official brief: "deep-space propulsion research." Unofficial: reverse-engineering a derelict vessel recovered from beyond the sector boundary — a ship whose hull material doesn't match any known alloy and whose drive core is still faintly warm. The persistent low-frequency hum emanating from Nullgate's core is on no known reactor frequency. Captains who have been inside don't talk about it.
"Keep your fuel above zero and your reputation above -30."
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