A 200-light-year sprawl of asteroid belts, rogue planets, agricultural orbital platforms, and gleaming corporate arcologies. Settled during the Second Expansion (2270–2320), it has grown into three regions, each with its own character, economy, and unwritten rules.
The seat of power. The Core Worlds Authority runs the Interstellar Commerce Exchange from Nexus Core and polices the inner systems with security drones. Order is absolute; fines are non-negotiable. The wealthy elite consume luxury imports and complain about frontier produce — many have never seen a mining rig.
The agricultural belt. The Halcyon Agri-Guild controls 60% of fresh food production, 80% of seed patents, and nearly 100% of the fertiliser supply chain. Four Guild stations form a verdant crescent across the sector's habitable zone, keeping the colonies fed — and the Guild wealthy.
Frontier territory. Independent miners, scavengers, and prospectors work the debris fields, ice sheets, and asteroid belts. The Frontier Miners Union runs the claim registry; the Free Captains Council operates the free ports — where no questions are asked and no taxes are collected.
A handful of the events that shaped the sector. The codex you build in-game runs far deeper.