Less window.
More instrument.
Flight Desk unifies the game and public site around graphite hardware, warm editorial type, amber command signals, and cool telemetry.
Color as signal
Amber commands. Teal reports. Ivory speaks. Red interrupts only when the situation deserves it.
#080c0f#0d1317#141c21#2b373e#e8e2d5#d69a36#5faaa8#c85f52Editorial instruments
Condensed display type creates hierarchy. Plex Sans carries prose. Plex Mono makes values and labels scan like real instrumentation.
Command language
The same compact controls, section captions, values, and state bars appear across every function.
One working surface
Context sits left, the active task owns the center, and ship state remains available without becoming a competing dashboard.
Verdant Orbital
Inner Systems agricultural station. Neutral standing.
Ready
State, not decoration
A two-pixel edge, one explicit label, and a concise recovery path are stronger than a screen full of warning color.
Known system state and navigational information.
Selection, price, deadline, or primary action.
Profit, completion, capacity, and healthy systems.
Danger and destructive action only.
Atmosphere in a frame
Art supplies place, character, and consequence. It never becomes wallpaper behind operational data.

Use imagery at pivotal moments
Station exteriors, portraits, goods, ships, and cutscenes use the shared frame and fallback. CRT texture remains inside the viewport.
Cutscenes promote a wide still with an evidence caption, then place speaker identity and a complete, stationary, left-aligned line beneath it. Routine errands do not receive story stills. Do not reveal prose character by character.
Do not bake interface labels or the Starwind wordmark into art. Live HTML owns information.
Release rules
A short review standard keeps the system coherent while still allowing every page and state to evolve.