Retro lo-fi space trading. No smooth gradients. No mercy.
Buy low, sell high, upgrade your ship, and outlast the void.
A single-seat trading sim with a CRT soul — every screen is a shipboard terminal, every number a readout, every jump a gamble.
Buy low at one station, sell high at another across 27 ports with dynamic, region-driven prices and six tiers of goods.
Bolt cargo holds, fuel tanks, engines, crew, scanners and shields into a slot-based hull. Speed is thrust ÷ mass — every tonne counts.
Plot routes across an interactive star map with pan, zoom, and fog of war. Scan to reveal hostile space and hidden stations.
Mid-jump events — debris, ion storms, ambushes, distress calls — force choices with real consequences for hull, fuel, and reputation.
Four factions control the sector. From Hostile to Allied, your standing shifts prices, unlocks docking, and gates story missions.
Mission chains and a growing codex of lore — derelicts, disasters, and the quiet history of a sector with no navy.
From the stock Viper MK-I to the capital-class Sovereign — balanced traders, fast couriers, heavy freighters, and gunships.




Order, freedom, food, and ore. Every captain decides who to please — and who to cross.
Law, regulation, and the Commerce Exchange. Order is absolute; fines are non-negotiable.
Independent ports where no questions are asked and no records are kept.
Controls 60% of the sector's food and nearly all its seed patents.
Rough, pragmatic frontier folk working the debris fields of the Outer Rim.