Sixteen hulls across four tiers. Four archetypes shape every captain's style: balanced all-rounders, fast couriers, heavy freighters, and gunships. Speed is thrust ÷ mass — load up and you slow down.

Standard light scout. Balanced loadout for new captains.

Reinforced patrol hull. Extra general bays for cargo and crew.

Dual-weapon hardpoints on a scout frame. Offence over cargo.

Stripped-down interceptor. Tight mass budget, built for speed.

Upgraded Viper frame with heavier armour and better internals.

Triple weapon hardpoints for captains who prefer firepower.

Armoured bulk hauler. Mining-company workhorse, hard to stop.

Low-profile courier. Enemy scanner range reduced by 25%.

Heavy capital cruiser. Dual engines and deep general bays.

Capital gunship with triple hardpoints and heavy armour.

Deep-space freighter. Cargo modules gain +20% capacity.

Fast attack cruiser. Engine modules gain +15% thrust.

Balanced command cruiser. The ultimate trading platform.

Ghost-class runner. 50% chance to avoid mid-jump events.

Quad-hardpoint command gunship. Classified manufacturer.

Capital superfreighter. A mobile base of operations.